The first VR experience we created in the studio. I wanted to try creating an environment that looked enchanted, spacey, and cartoonish. A peaceful space to explore for a while. Almost all the assets were created using virtual reality and then put back into the game engine to create these scenes. It was a lot of fun and challenging to do.
As the experience with the headset is quite different, I tried creating some assets directly in Gravity Sketch. Later, we developed a map in Unity with a programmer from the studio.